Playstyle radar
15 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
455 vs 468 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Damage / min
889 vs 720
87 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Epic monsters / game
3.3 vs 2.8
79 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
First blood rate
14% vs 7%
78 of 100 against junglers, and it matters: the better half of Master+ junglers wins 60% of games, the other half 52%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 67 of 100, built on 26% team damage share and 910 damage a minute. Farming trails at 42, with 30.1 CS at 10 min.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
Master+ junglers with above-median gold a minute win 74% of games; below it, 30%.