Playstyle radar
12 gamesCompared with Gold junglers, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.5 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.36 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 51 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 17, with 0.62 vision score a minute.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.