Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
14 gamesDamageStart here
Damage / min
589 vs 845 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
3.5 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.0 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
CS / min
7.5 vs 6.7
78 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 44%.
CS at 10 min
76.9 vs 69.6
77 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 70 of 100, built on 0.15 deaths a minute and 8% time spent dead. Aggression trails at 26, with 0.7 solo kills a game.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.