Playstyle
16 games
Playstyle radar
16 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
7
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
16 gamesFarmingStart here
CS / min
5.2 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
344 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 53 of 100, built on 0.21 deaths a minute and 11% time spent dead. Farming trails at 6, with 345 gold a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median gold a minute win 68% of games; below it, 32%.
top laners with above-median epic monsters a game win 69% of games; below it, 34%.