Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
11 gamesFarmingStart here
CS at 10 min
69.5 vs 67.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.36 vs 0.20
80 of 100 against top laners, and it matters: the better half of Platinum top laners wins 63% of games, the other half 37%.
Deaths / min
0.19 vs 0.21
79 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
Gold / min
454 vs 412
74 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 75 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 39, with 0.2 control wards a game.
Among top laners
Platinum top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.