Playstyle
13 games
Playstyle radar
13 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
13 gamesVisionStart here
Vision score / min
1.47 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Wards cleared / game
6.9 vs 8.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
171 vs 90
87 of 100 against Shaco players, and it matters: the better half of Shaco supports wins 67% of games, the other half 29%.
Deaths / min
0.16 vs 0.24
83 of 100 against Shaco players, and it matters: the better half of Shaco supports wins 63% of games, the other half 32%.
Time spent dead
7% vs 9%
80 of 100 against Shaco players, and it matters: the better half of Shaco supports wins 61% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 77 of 100, built on 8% time spent dead and 0.18 deaths a minute. Vision trails at 27, with 1.48 vision score a minute.
Among supports
Shaco supports with above-median vision score a minute win 51% of games; below it, 44%.
Shaco supports with above-median wards cleared a game win 51% of games; below it, 45%.