Playstyle
54 games
Playstyle radar
54 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
29
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Frontline
Damage soaked and mitigated for the team
50
of 100
Utility
Healing, shielding and lockdown for allies
46
of 100
Mechanics
Skillshots landed and dodged, casting tempo
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
54 gamesDamageStart here
Damage / min
1279 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
62% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Aggression
Kills / min
0.43 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, survivability leads at 53 of 100, built on 22% time spent dead and 0.56 deaths a minute. Aggression trails at 29, with 62% kill participation.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1470, in your losses 1147 · 22W 32L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 64%, in your losses 61% · 22W 32L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.53, in your losses 0.37 · 22W 32L