Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
69.2 vs 79.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 50 of 100, built on 0.93 vision score a minute and 1.3 control wards a game. Aggression trails at 24, with 0.16 kills a minute.
Among mid laners
Viktor mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
Viktor mid laners with less time spent dead than the median win 66% of games; with more, 34%.
Viktor mid laners with above-median CS at 10 min win 54% of games; below it, 46%.