Playstyle
34 games
Playstyle radar
34 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
25
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Frontline
Damage soaked and mitigated for the team
83
of 100
Utility
Healing, shielding and lockdown for allies
57
of 100
Mechanics
Skillshots landed and dodged, casting tempo
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
34 gamesSurvivabilityStart here
Deaths / min
0.70 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Damage
Damage / min
992 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Survivability
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Skillshots dodged / min
6.1 vs 3.5
93 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
24% vs 20%
83 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2177 vs 1333
83 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 83 of 100, built on 24% damage taken share and 2177 damage mitigated a minute. Damage trails at 10, with 992 damage a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.59, in your losses 0.75 · 10W 24L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 824, in your losses 1063 · 10W 24L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 22%, in your losses 27% · 10W 24L