Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season131 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Control wards / game
1.8 vs 0.4
87 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Wards cleared / game
2.5 vs 1.6
79 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 67 of 100, built on 2.1 control wards a game and 2.9 wards cleared a game. Objectives trails at 40, with 0.9 epic monsters a game.
Among top laners