Playstyle radar
21 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
21 gamesFarmingStart here
CS / min
6.6 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.81 vs 0.92 typical
Put a ward down on every back and sweep the river before objectives.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 66 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 35, with 0.5 control wards a game.
Among top laners
Kennen top laners with above-median CS a minute win 57% of games; below it, 45%.
Kennen top laners with above-median control wards a game win 55% of games; below it, 48%.
Kennen top laners with above-median vision score a minute win 56% of games; below it, 46%.