Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.7 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
208 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
769 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Deaths / min
0.16 vs 0.21
82 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Time spent dead
9% vs 11%
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Vision score / min
0.96 vs 0.72
86 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 83 of 100, built on 4.4 control wards a game and 0.96 vision score a minute. Aggression trails at 32, with 0.7 solo kills a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.