Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Vision score / min
0.49 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1018 vs 862
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Turret plates / game
10.0 vs 8.5
70 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
CS at 10 min
84.1 vs 76.2
88 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 68 of 100, built on 24% team damage share and 917 damage a minute. Vision trails at 21, with 0.71 vision score a minute.
Among mid laners
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.66, in your losses 0.56 · 194W 206L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.4, in your losses 0.2 · 194W 206L