Playstyle
57 games
Playstyle radar
57 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
57 gamesAggressionStart here
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
310 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Utility
Ally saves / game
0.59 vs 1.00 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Time spent dead
6% vs 9%
83 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.16 vs 0.22
80 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Control wards / game
7.1 vs 4.9
71 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 8% time spent dead and 0.18 deaths a minute. Vision trails at 34, with 4.0 wards cleared a game.
Among supports
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
In your wins 0.18, in your losses 0.12 · 33W 24L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 650, in your losses 490 · 33W 24L
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
In your wins 0.45, in your losses 0.13 · 33W 24L