Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
62
of 100
Damage
Damage per minute and share of the duo's damage
52
of 100
Frontline
Damage soaked and mitigated for the duo
15
of 100
Utility
Healing and shielding for the duo
25
of 100
Control
Crowd control uptime and immobilizations
0
of 100
Mechanics
Skillshots landed and dodged
43
of 100
last 60season126 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
8.9 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
1837 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 62 of 100, built on 45% top-2 rate and 3.3 average placement. Control trails at 0, with 8.9 immobilizations a game.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 0.9, in your losses 0.6 · 70W 56L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 9.3, in your losses 11.0 · 70W 56L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2563, in your losses 1188 · 70W 56L