Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
6.6 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
711 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
7% vs 11%
91 of 100 against top laners, and it matters: the better half of Gold top laners wins 64% of games, the other half 35%.
Deaths / min
0.14 vs 0.21
88 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 80 of 100, built on 0.14 deaths a minute and 7% time spent dead. Objectives trails at 21, with 0.3 epic monsters a game.
Among top laners
Gold top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Gold top laners with above-median turret plates a game win 75% of games; below it, 29%.
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.