Playstyle radar
16 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
83
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
89
of 100
What to work on
16 gamesDamageStart here
Damage / min
759 vs 820 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Deaths / min
0.16 vs 0.26
100 of 100 against Diamond Irelia players, and it matters: the better half of Irelia top laners wins 69% of games, the other half 32%.
Time spent dead
8% vs 13%
100 of 100 against Diamond Irelia players, and it matters: the better half of Irelia top laners wins 66% of games, the other half 35%.
Epic monsters / game
1.5 vs 0.8
92 of 100 against Diamond Irelia players, and it matters: the better half of Irelia top laners wins 68% of games, the other half 36%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 93 of 100, built on 1.7 epic monsters a game and 738 objective damage a minute. Damage trails at 36, with 21% team damage share.
Among top laners
Irelia top laners with above-median damage a minute win 62% of games; below it, 39%.