Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season124 games
What to work on
60 gamesAggressionStart here
Kills / min
0.13 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.5 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
725 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Control wards / game
1.5 vs 0.4
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Wards cleared / game
2.5 vs 1.6
80 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 62 of 100, built on 1.7 control wards a game and 2.8 wards cleared a game. Aggression trails at 30, with 0.13 kills a minute.
Among top laners
Master+ top laners with above-median kills a minute win 66% of games; below it, 39%.
This season, in your wins 0.18, in your losses 0.12 · 62W 62L
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 1.9, in your losses 1.3 · 62W 62L
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 767, in your losses 695 · 62W 62L