Playstyle
60 games
Playstyle radar
60 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
38 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.4 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
282 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.11 vs 0.21
100 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Time spent dead
5% vs 9%
96 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Vision score / min
3.17 vs 2.52
96 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 85 of 100, built on 0.13 deaths a minute and 6% time spent dead. Damage trails at 23, with 429 damage a minute.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
This season, in your wins 176, in your losses 153 · 66W 78L
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
This season, in your wins 8.5, in your losses 2.6 · 66W 78L
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.
This season, in your wins 459, in your losses 420 · 66W 78L