Playstyle
31 games
Playstyle radar
31 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
31 gamesObjectivesStart here
Objective damage / min
340 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.22 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Turret plates / game
8.0 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Strengths
First blood rate
26% vs 13%
78 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 56% of games, the other half 48%.
Wards cleared / game
4.1 vs 2.9
77 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 53% of games, the other half 46%.
Vision score / min
0.83 vs 0.66
77 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 52% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among bot laners, vision leads at 71 of 100, built on 1.01 vision score a minute and 4.4 wards cleared a game. Objectives trails at 31, with 322 objective damage a minute.
Among bot laners
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median kills a minute win 66% of games; below it, 32%.
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.