Playstyle radar
35 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
81
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
35 gamesAggressionStart here
Solo kills / game
0.7 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.15 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
398 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
7% vs 11%
92 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Deaths / min
0.14 vs 0.21
91 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Epic monsters / game
1.5 vs 0.9
84 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 81 of 100, built on 1.03 vision score a minute and 3.1 control wards a game. Aggression trails at 23, with 0.6 solo kills a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 0.9, in your losses 0.4 · 18W 17L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.18, in your losses 0.11 · 18W 17L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 417, in your losses 366 · 18W 17L