Playstyle
16 games
Playstyle radar
16 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
66
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Frontline
Damage soaked and mitigated for the team
13
of 100
Utility
Healing, shielding and lockdown for allies
44
of 100
Mechanics
Skillshots landed and dodged, casting tempo
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
100
of 100
What to work on
16 gamesMechanicsStart here
Ability casts / min
8.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Deaths / min
0.35 vs 0.56
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
15% vs 23%
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Kill participation
74% vs 68%
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 100 of 100, built on 0.35 deaths a minute and 15% time spent dead. Frontline trails at 13, with 15% damage taken share.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.