Playstyle radar
53 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
53 gamesAggressionStart here
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
2.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: farming peaks at 51 while objectives sits at 39, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 0.9, in your losses 0.9 · 29W 24L
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
In your wins 3.0, in your losses 0.7 · 29W 24L