Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
15
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Frontline
Damage soaked and mitigated for the team
28
of 100
Utility
Healing, shielding and lockdown for allies
28
of 100
Mechanics
Skillshots landed and dodged, casting tempo
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
30 gamesDamageStart here
Damage / min
1003 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
58% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
5.7 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, survivability leads at 59 of 100, built on 20% time spent dead and 0.54 deaths a minute. Damage trails at 11, with 1003 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1062, in your losses 944 · 15W 15L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 60%, in your losses 55% · 15W 15L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 5.9, in your losses 5.6 · 15W 15L