Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season400 games
What to work on
60 gamesAggressionStart here
Kills / min
0.24 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Control wards / game
1.0 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.16 vs 0.20
76 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 71 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 45, with 0.23 kills a minute.
Among junglers
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
This season, in your wins 0.27, in your losses 0.16 · 196W 204L
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
This season, in your wins 1.0, in your losses 1.0 · 196W 204L