Playstyle
21 games
Playstyle radar
21 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
67
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Frontline
Damage soaked and mitigated for the team
78
of 100
Utility
Healing, shielding and lockdown for allies
58
of 100
Mechanics
Skillshots landed and dodged, casting tempo
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.64 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Mechanics
Ability casts / min
7.6 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Immobilizations / game
42.4 vs 26.4
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2134 vs 1333
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
23% vs 20%
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 78 of 100, built on 2134 damage mitigated a minute and 23% damage taken share. Mechanics trails at 31, with 1.2 skillshots hit a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.