Playstyle
17 games
Playstyle radar
17 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
17
of 100
Damage
Damage per minute and share of the team's damage
8
of 100
Frontline
Damage soaked and mitigated for the team
45
of 100
Utility
Healing, shielding and lockdown for allies
23
of 100
Mechanics
Skillshots landed and dodged, casting tempo
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
17 gamesDamageStart here
Damage / min
969 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.33 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Kill participation
62% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Time spent dead
20% vs 23%
70 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Skillshots dodged / min
5.3 vs 3.5
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 62 of 100, built on 20% time spent dead and 0.53 deaths a minute. Damage trails at 8, with 969 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.