Playstyle radar
18 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
18 gamesDamageStart here
Damage / min
486 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
390 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
8% vs 10%
78 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Deaths / min
0.17 vs 0.20
72 of 100 against junglers, and it matters: the better half of junglers wins 74% of games, the other half 26%.
Control wards / game
3.3 vs 1.7
70 of 100 against junglers, and it matters: the better half of junglers wins 52% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 73 of 100, built on 7% time spent dead and 0.15 deaths a minute. Farming trails at 13, with 17.6 CS at 10 min.
Among junglers
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median gold a minute win 71% of games; below it, 29%.