Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
33
of 100
Damage
Damage per minute and share of the duo's damage
38
of 100
Frontline
Damage soaked and mitigated for the duo
58
of 100
Utility
Healing and shielding for the duo
100
of 100
Control
Crowd control uptime and immobilizations
78
of 100
Mechanics
Skillshots landed and dodged
63
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1347 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
CC seconds / min
3.1 vs 2.1
80 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
52.1 vs 33.6
76 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Ally heal + shield / min
342 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 100 of 100, built on 342 ally heal + shield a minute and 342 heals + shields a minute. Placement trails at 33, with 3.9 average placement.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.