Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
73
of 100
Damage
Damage per minute and share of the duo's damage
81
of 100
Frontline
Damage soaked and mitigated for the duo
57
of 100
Utility
Healing and shielding for the duo
60
of 100
Control
Crowd control uptime and immobilizations
40
of 100
Mechanics
Skillshots landed and dodged
68
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
25.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
2072 vs 1552
83 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
78 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Top-2 rate
50% vs 33%
75 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 81 of 100, built on 2072 damage a minute and 13% team damage share. Control trails at 40, with 25.4 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 33.8, in your losses 23.0 · 43W 27L