Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
271 vs 465 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
746 vs 836 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
2.2 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 50 of 100, built on 11% time spent dead and 0.22 deaths a minute. Farming trails at 28, with 383 gold a minute.
Among top laners
Sett top laners with above-median objective damage a minute win 75% of games; below it, 25%.
In your wins 456, in your losses 126 · 21W 17L
Sett top laners with above-median damage a minute win 59% of games; below it, 41%.
This season, in your wins 751, in your losses 622 · 38W 33L
Sett top laners with above-median solo kills a game win 60% of games; below it, 40%.
This season, in your wins 2.1, in your losses 1.1 · 38W 33L