Playstyle radar
34 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
25
of 100
Frontline
Damage soaked and mitigated for the duo
43
of 100
Utility
Healing and shielding for the duo
51
of 100
Control
Crowd control uptime and immobilizations
40
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
34 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Damage
Damage / min
1305 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
Immobilizations / game
27.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 51 of 100, built on 56 heals + shields a minute and 56 ally heal + shield a minute. Damage trails at 25, with 9% team damage share.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 9%, in your losses 8% · 18W 16L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1785, in your losses 765 · 18W 16L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 32.2, in your losses 22.3 · 18W 16L