Playstyle
17 games
Playstyle radar
17 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
95
of 100
What to work on
17 gamesAggressionStart here
Solo kills / game
1.1 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
227 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
398 vs 429 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.9 vs 0.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Deaths / min
0.08 vs 0.21
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
5% vs 11%
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 95 of 100, built on 0.09 deaths a minute and 5% time spent dead. Farming trails at 34, with 64.4 CS at 10 min.
Among mid laners
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
mid laners with above-median gold a minute win 69% of games; below it, 31%.