Playstyle
15 games
Playstyle radar
15 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.1 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
1.5 vs 3.5 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.25 vs 0.35 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
First blood rate
27% vs 12%
85 of 100 against Briar players, and it matters: the better half of Briar junglers wins 57% of games, the other half 50%.
Control wards / game
3.5 vs 1.0
89 of 100 against Briar players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 55 of 100, built on 20% first blood rate and 1.6 solo kills a game. Farming trails at 18, with 3.3 CS at 10 min.
Among junglers
Briar junglers with above-median CS a minute win 69% of games; below it, 32%.
Briar junglers with above-median turret plates a game win 75% of games; below it, 28%.
Briar junglers with above-median kills a minute win 66% of games; below it, 35%.