Playstyle radar
22 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
22 gamesFarmingStart here
Gold / min
438 vs 468 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.23 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
670 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Epic monsters / game
3.5 vs 2.8
94 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Objective damage / min
1186 vs 967
85 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Deaths / min
0.17 vs 0.20
73 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: objectives peaks at 60 while damage sits at 45, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Master+ junglers with above-median gold a minute win 74% of games; below it, 30%.
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.