Playstyle
21 games
Playstyle radar
21 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
3
of 100
Farming
CS pace, gold income and early-lane farm
7
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
21 gamesFarmingStart here
CS / min
5.0 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
399 vs 618 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.18 vs 0.29 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
8% vs 11%
81 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 72% of games, the other half 29%.
Deaths / min
0.17 vs 0.22
78 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 75% of games, the other half 27%.
First blood rate
17% vs 9%
70 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 58% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 80 of 100, built on 7% time spent dead and 0.14 deaths a minute. Damage trails at 1, with 381 damage a minute.
Among junglers
Warwick junglers with above-median CS a minute win 67% of games; below it, 35%.
Warwick junglers with above-median damage a minute win 58% of games; below it, 44%.
Warwick junglers with above-median kills a minute win 64% of games; below it, 37%.