Playstyle radar
34 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
34 gamesAggressionStart here
Solo kills / game
0.5 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
158 vs 293 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.09 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Time spent dead
6% vs 10%
98 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 64% of games, the other half 35%.
Deaths / min
0.11 vs 0.18
93 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 67% of games, the other half 32%.
Epic monsters / game
1.8 vs 1.0
92 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 82 of 100, built on 6% time spent dead and 0.12 deaths a minute. Aggression trails at 23, with 0.4 solo kills a game.
Among mid laners
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
In your wins 0.4, in your losses 0.4 · 18W 16L
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 236, in your losses 103 · 18W 16L
Gold mid laners with above-median kills a minute win 63% of games; below it, 35%.
In your wins 0.12, in your losses 0.05 · 18W 16L