Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald supports, blended with players on the same champions.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 74 of 100, built on 8.6 control wards a game and 2.89 vision score a minute. Survivability trails at 36, with 10% time spent dead.
Among supports
What to work on
22 gamesWin-rate evidence is not available for this queue yet, so these are ordered by the size of the gap.
SurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
In your wins 9%, in your losses 11% · 12W 10L
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
In your wins 0.19, in your losses 0.30 · 12W 10L
Utility
Ally heal + shield / min
61 vs 97 typical
Peel for the carry through the whole fight instead of following the engage.
In your wins 69, in your losses 51 · 12W 10L
Not a priority
Strengths
Team damage share
11% vs 8%
79 of 100 against Thresh players. Keep it; it is part of how the games get won.
Control wards / game
8.6 vs 5.9
78 of 100 against Thresh players. Keep it; it is part of how the games get won.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100