Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
39 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.36 vs 0.83 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Time spent dead
6% vs 9%
89 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.15 vs 0.22
86 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Kill participation
63% vs 54%
99 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 84 of 100, built on 0.15 deaths a minute and 6% time spent dead. Objectives trails at 9, with 4.5 turret plates a game.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.