Playstyle radar
12 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
12
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
85
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
99
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
1.2 vs 1.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
205 vs 263 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Time spent dead
3% vs 7%
98 of 100 against Emerald Janna players, and it matters: the better half of Janna supports wins 67% of games, the other half 36%.
Deaths / min
0.08 vs 0.18
98 of 100 against Emerald Janna players, and it matters: the better half of Janna supports wins 69% of games, the other half 34%.
Turret plates / game
8.8 vs 6.8
74 of 100 against Emerald Janna players, and it matters: the better half of Janna supports wins 81% of games, the other half 22%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 100 of 100, built on 0.08 deaths a minute and 3% time spent dead. Damage trails at 2, with 178 damage a minute.
Among supports
Janna supports with above-median epic monsters a game win 82% of games; below it, 38%.
Janna supports with above-median damage a minute win 57% of games; below it, 46%.