Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.8 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
530 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 47 of 100, built on 2.0 control wards a game and 4.1 wards cleared a game. Farming trails at 26, with 373 gold a minute.
Among junglers
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.