Playstyle radar
14 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
15
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
14 gamesAggressionStart here
Kill participation
45% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Vision
Vision score / min
2.07 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
229 vs 265 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.15 vs 0.22
87 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 72% of games, the other half 32%.
Heals + shields / min
222 vs 183
78 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 74% of games, the other half 30%.
Ally heal + shield / min
222 vs 183
78 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 74% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 90 of 100, built on 0.13 deaths a minute and 6% time spent dead. Aggression trails at 10, with 45% kill participation.
Among supports
Alistar supports with above-median kill participation win 57% of games; below it, 47%.
Alistar supports with above-median vision score a minute win 57% of games; below it, 47%.
Alistar supports with above-median damage a minute win 59% of games; below it, 45%.