Playstyle
41 games
Playstyle radar
41 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
39
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Frontline
Damage soaked and mitigated for the team
45
of 100
Utility
Healing, shielding and lockdown for allies
43
of 100
Mechanics
Skillshots landed and dodged, casting tempo
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
41 gamesDamageStart here
Damage / min
1340 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
7.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among ARAM players: survivability peaks at 48 while damage sits at 35, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1450, in your losses 1244 · 19W 22L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.7, in your losses 7.4 · 19W 22L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 67%, in your losses 63% · 19W 22L