Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
last 60season136 games
What to work on
60 gamesFarmingStart here
CS / min
6.9 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
9.1 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Time spent dead
8% vs 12%
92 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Epic monsters / game
1.3 vs 0.7
90 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Deaths / min
0.16 vs 0.22
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 86 of 100, built on 8% time spent dead and 0.15 deaths a minute. Farming trails at 41, with 396 gold a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
This season, in your wins 6.9, in your losses 6.6 · 70W 66L
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
This season, in your wins 11.1, in your losses 5.3 · 70W 66L