Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
84
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season283 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
652 vs 785 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
296 vs 385 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
1.18 vs 0.92
90 of 100 against Diamond Urgot players, and it matters: the better half of Urgot top laners wins 55% of games, the other half 48%.
Control wards / game
2.1 vs 0.3
95 of 100 against Diamond Urgot players, and it matters: the better half of Urgot top laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 87 of 100, built on 1.39 vision score a minute and 2.4 control wards a game. Damage trails at 18, with 591 damage a minute.
Among top laners
Urgot top laners with above-median solo kills a game win 61% of games; below it, 44%.
This season, in your wins 1.8, in your losses 1.4 · 140W 143L
Urgot top laners with above-median damage a minute win 59% of games; below it, 43%.
This season, in your wins 732, in your losses 599 · 140W 143L
Urgot top laners with above-median objective damage a minute win 75% of games; below it, 28%.
This season, in your wins 382, in your losses 185 · 140W 143L