Playstyle
19 games
Playstyle radar
19 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
49 vs 102 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.6 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
323 vs 414 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Control wards / game
7.6 vs 3.9
83 of 100 against supports, and it matters: the better half of Gold supports wins 53% of games, the other half 47%.
Kill participation
56% vs 52%
70 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 66 of 100, built on 5.8 control wards a game and 2.13 vision score a minute. Objectives trails at 27, with 120 objective damage a minute.
Among supports
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.
Gold supports with above-median damage a minute win 53% of games; below it, 46%.