Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
15
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
10 gamesVisionStart here
Vision score / min
1.64 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
59 vs 137 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
2.7 vs 6.7 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 51 of 100, built on 9% time spent dead and 0.22 deaths a minute. Aggression trails at 16, with 0.06 kills a minute.
Among supports
Anivia supports with above-median vision score a minute win 55% of games; below it, 43%.
Anivia supports with above-median objective damage a minute win 71% of games; below it, 27%.
Anivia supports with above-median turret plates a game win 76% of games; below it, 23%.