Playstyle
18 games
Playstyle radar
18 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
18 gamesAggressionStart here
Kills / min
0.03 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
251 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Turret plates / game
8.1 vs 6.4
70 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 63 of 100, built on 7% time spent dead and 0.19 deaths a minute. Damage trails at 16, with 339 damage a minute.
Among supports
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.