Playstyle radar
12 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
12 gamesFarmingStart here
CS / min
7.1 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.8 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
604 vs 732 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Turret plates / game
5.6 vs 3.7
79 of 100 against Diamond Hecarim players, and it matters: the better half of Hecarim junglers wins 75% of games, the other half 27%.
Time spent dead
8% vs 10%
79 of 100 against Diamond Hecarim players, and it matters: the better half of Hecarim junglers wins 73% of games, the other half 28%.
Kill participation
60% vs 52%
89 of 100 against Diamond Hecarim players, and it matters: the better half of Hecarim junglers wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 73 of 100, built on 7% time spent dead and 0.17 deaths a minute. Objectives trails at 29, with 615 objective damage a minute.
Among junglers
Hecarim junglers with above-median CS a minute win 73% of games; below it, 28%.
Hecarim junglers with above-median solo kills a game win 63% of games; below it, 43%.
Hecarim junglers with above-median damage a minute win 65% of games; below it, 36%.