Playstyle
19 games
Playstyle radar
19 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
31
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Frontline
Damage soaked and mitigated for the team
55
of 100
Utility
Healing, shielding and lockdown for allies
71
of 100
Mechanics
Skillshots landed and dodged, casting tempo
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
19 gamesDamageStart here
Damage / min
1064 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.44 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Immobilizations / game
42.5 vs 26.4
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.3 vs 3.5
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 71 of 100, built on 42.5 immobilizations a game and 119 heals + shields a minute. Damage trails at 11, with 1064 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.